For a studio without the AAA resources of a Bethesda or EA, transitioning from a more conservative linear structure to an undertaking so massive demonstrates a level of confidence bordering on insanity.īut CD Projekt Red has pulled it off, and in fact, has built a game that succeeds largely based on how well their previous Witcher work and concepts of player choice translate in an open-world setting, even as The Witcher 3 makes steps back elsewhere. The Witcher 3: Wild Hunt takes the setting and complicated world-building of its predecessor and blows them out with an ambitious but logical next-step: an open-world game.
The Witcher 2 placed this within an action adventure context largely linear in structure, albeit with major plot changes and entirely different second halves based on player decisions made early on. The Witcher and its sequel established a fascinating fantasy world full of politics, intrigue, magic and monsters, and rooted it all in Geralt of Rivia, one of the last of the infamous Witchers - bounty hunters created through a potentially fatal series of trials and alchemical mutations, for hire by anyone with coin to destroy monsters.